Ultima Forever: Quest for the Avatar: Virtues Guide & Walkthrough

Ultima Forever: Quest for the Avatar is a multiplayer role-playing game for mobile devices (currently for iOS iPhones, iPads, and iPod Touches, coming later this year to Android and PC). It’s a free-to-play online title designed to have players work together to advance their experience level and virtue.

The quest for Virtue continues in Ultima Forever: Quest for the Avatar. Master the Eight Virtues of the Avatar to help combat the Black Weep on your journey to restore order and inspire the people of Britannia.

How does the Virtue System work?

In Ultima Forever there are Eight Virtues. As the Avatar, you strive to learn and grown in each Virtue. You gain Virtue as you complete quests, quandaries and dungeons. You can see what Virtue a quest rewards you with by viewing the quest in your Quest Journal. All the Virtues contribute to your level. The Virtue bar is the purple bar in your portrait. When the bar is full, you gain a level. Virtues also grow your Reputation with the cities associated with that Virtue.

Gaining Virtue

Despite being a free-to-play game, You can not buy Virtue.  Your rank in each Virtue will be influenced by how you act towards other players.

An excerpt from Lead Designer Kate Flack as she Virtues in Ultima Forever from an interview with Eurogamer:

The Virtue system is the heart of Ultima Forever. One half of your character sheet is dedicated to recording how well you are progressing at developing your Virtues. As you play the game you are going to have all sorts of chances to earn experience points that go towards leveling up your Virtues. The people of Britannia know that you’re here to help them, so they’ll often come to you for advice. We call these encounters ‘Quandaries’. An NPC will outline a problem and you’ll have three different pieces of advice you can offer.

Each one will correspond to a different Virtue, and very often these will conflict. You might have the choice between doing something kind, something fair or something honest for example. It’s up to you as the player to decide what you think the right course of action is. The choice you make will earn you points towards a Virtue level. If you just play as your conscience dictates you’ll pretty quickly learn what Virtues are strong within you. Likewise with our branching quests. Some key storylines have Virtue choices that have a longer lasting consequence for your character, such as altering future quests.

 

For now, here are some helpful tips on how to gain Virtue in Ultima Forever: Quest for the Avatar

The Eight Virtues:

Ultima Forever Virtues

Compassion: Increase your rank in Compassion by choosing compassionate dialogue options when presented with moral quandaries by the citizens of Britannia.

Honesty: Increase your rank in Honesty by choosing forthright dialogue options when presented with moral quandaries by the citizens of Britannia. Players who explore dungeons as part of a group may also occasionally see “Honesty Boxes” that are invisible to other members of the group at first; you will have to choose whether to share the existence of the box with the group or keep the loot for yourself. (You should share it).

Honour: Choose noble dialogue options when presented with moral quandaries by the citizens of Britannia. Honour can also be gained by completing dungeons with friends.

Humility: Choose humble dialogue options when presented with moral quandaries by the citizens of Britannia.

Justice: Choose lawful dialogue options when presented with moral quandaries by the citizens of Britannia.

Sacrifice: Choose selfless dialogue options when presented with moral quandaries by the citizens of Britannia. Higher-level players can gain rank in Sacrifice by assisting lower-level players in dungeons.

Spirituality: Choose spiritually-minded dialogue options when presented with moral quandaries by the citizens of Britannia.

Valour: Choose courageous dialogue options when presented with moral quandaries by the citizens of Britannia. Valour is also obtained by engaging – and not running from – combat.

An example Jeff Skalski described a quest in an IGN interview

Jeff Skalski: While travelling through town a woman stops you and asks if you can go find her husband. He’s been missing for 6 days and has not returned from his last adventure to a nearby cave. You accept the quest and go exploring. While travelling through the caves you stumble across a corpse of a fallen warrior and upon searching it you uncover it was this woman’s husband, but also in his pockets is a letter from his mistress. You return to the woman, now widow, and are given a choice. Do you hand the letter over to the woman and tell her, “Your husband has died, but no worries; he was a lying bastard who was cheating on you anyways.” (Honesty) or rip the letter behind your back and tell her, “Your husband died an honorable death. I’m sorry for your loss.” (Compassion) Neither answer is wrong or right, but it’s your choice to decide what virtues you lean towards and ultimately the path you’ll take to prove worthy of Avatarhood.

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