Hearthstone: Kobolds & Catacombs Expansion Details

Hearthstone Kobolds & Catacombs Expansion

During Blizzcon this weekend, Blizzard unveiled Hearthstone: Kobolds & Catacombs, the latest expansion for its popular digital card game.

“Get ready to delve deep into an unexplored underground realm packed with malignant monsters, terrifying traps, and treasures beyond imagination! Gather your party for Hearthstone’s newest Expansion: Kobolds & Catacombs!

Azeroth’s rat-like, candle-loving cave folk—the kobolds—have been digging deep beneath the surface for millennia. Their catacombs stretch on for miles, wending through forbidden tombs and breaking through the walls of long-forgotten treasure vaults. A hoard of glorious loot is there for the taking—if you can survive the dangers that lurk in those uncharted tunnels!”

The Kobolds & Catacombs adds a new single-player experience called Dungeon Runs, a new keyword “Recruit“, 135 new cards, and Legendary weapon collectible cards for ALL nine classes.

Dungeon Runs


Dungeon Run is a new single-player “rogue-like” mode where you’ll face deadly encounters and collect incredible Treasures to build into your deck. Here’s how it works:

When your Dungeon Run starts, you’ll choose a Hero and receive a starting deck consisting of 10 cards. You’ll use it to overcome eight encounters of increasing difficulty (chosen randomly from a huge pool of 48 possible encounters!) to clear the run.

That initial deck might be enough to help you squeak by your first opponent, but you’ll need to get stronger if you hope to clear the whole run. Each time you defeat a Dungeon Run encounter, you’ll be given an opportunity to “level up” your Dungeon Run deck with themed sets of three cards appropriate to your class. Occasionally, you’ll also be able to pick from a selection of three incredibly powerful Treasure cards—non-collectible cards and abilities made just for this mode that are too blatantly overpowered to see normal play.

As a “rogue-like,” defeat is permanent, meaning you’ll have to start a different run with a whole new deck.

If you manage to complete a full Dungeon Run with each of the nine classes, you’ll add the Candle King card back to your collection.


Legendary Weapon: Dragon Soul


Kobolds & Catacombs brings the power of Legendary weapons to Hearthstone, and Dragon Soul is merely the first to be revealed. There are eight other magnificently potent artifacts for you to wield in the Catacombs, one for each of the nine classes in Hearthstone.

FREE Adventurer: Marin the Fox


Everyone can add Marin to their collection for FREE just by logging into Hearthstone, starting Monday, November 6th right up until Kobolds & Catacombs launches.

You’ll be able to add Marin to your decks and use him in games soon after Blizzcon, before Kobolds & Catacombs is released. Marin the Fox and the Fox the Hoard card back will be available for use when Hearthstone update 9.4 arrives.

If you don’t manage to obtain Marin before Kobolds & Catacombs arrives, you’ll be granted a copy of his card the first time you acquire a Kobolds & Catacombs card pack after release. Here’s a look at some other cards that may be contained:


Recruit: “Gather Your Party”


The new “Recruit” keyword allows you to summon a random minion from your deck. It shows up only on cards associated with the adventurer characters in Kobolds & Catacombs. Recruit introduces some interesting deckbuilding decisions, and because it sometimes comes with key limitations, such as mana cost, you’ll need to make careful choices about how many minions—and which ones—you include in your deck.

Kobolds & Catacombs Release Date

While we don’t have an exact date yet for the Kobolds & Catacombs expansion, it is expected to arrive sometime in December.

You can pre-purhcase 50 Kobolds & Catacombs Expansion packs now for $49.99. Doing so will reward you with the ‘For The Hoard’ Card Back.


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