Supercell’s changing the Seasonal Trophy reset, here’s why

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Clash Royale Seasonal TrophiesSupercell announced today plans to change the Seasonal Trophy reset to 4,000 Trophies. Previously it had been 3,000.

“Previously, players above 3000 Trophies have been reset to 3000 every two weeks – this is the “Season” – and are awarded Legend Trophies for all deducted Trophies. Starting from the current Season, which begins today, players will be reset to 4000 Trophies at the end of the Season instead,” Supercell said in a blog post today.

Supercell furthered that they hope the change will help all players progress smoothly throughout the Arenas, allowing dedicated players to eventually gain access to all cards.

“We’d like all players to be able to progress smoothly throughout the Arenas, eventually reaching the Legendary Arena and ultimately gaining access to all the cards.”

They believe increasing the Season reset to 4,000 Trophies will help achieve these by reducing the number of players battling around the 3,000 range and fighting for a place in the Legendary Arena.

Supercell also made another tweak that should help players climb more quickly. Previously, climbing from 0-1,000 Trophies would always grant the winner more Trophies than the loser lost. The threshold has been increased to 2,000 Trophies; after 2,000 Trophies, the Trophy win/loss ratio is 1-1.

“The combination of these two systems will help players progress more smoothly throughout the Arenas and gain access to more cards; and once you’ve reached the Legendary Arena, you should have an easier time staying there!”

And lastly, Supercell teased they have some “neat ideas” for making the “endgame” (3,000+ Trophies) and Seasonal Trophy push a “compelling place to be.” Unfortunately, we’ll have to wait for details.

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